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Commodity route planner.

Build circular cargo routes around your ship, wallet, destination, and profit goal using community-reported UEX trade data.

TRADE NETWORK // MULTI-LEG PATHFINDERCONNECTING
STARTING TERMINAL (OPTIONAL)
REQUIRED STOP (OPTIONAL)
SHIP / CARGO GRID
FILTERS0 ACTIVE
INVENTORY BASIS
Use stock and demand reported now

CLOSED LOOP // NO USER LIMIT

EXCLUDE COMMODITIES
Select commodities to exclude…
0 commodities excluded from calculations
EXCLUDE LOCATIONS
Select locations to exclude…
0 locations excluded from every route leg
ALLOWED SYSTEMS
Select systems to stay within…

Leave every box unchecked to search everywhere. Select one or more systems to keep every route leg inside those systems.

No system restriction

CIRCULAR PLANNING: Every plan returns to its starting terminal. All locations can anchor a loop; when a discovered route includes a spawn location, the same loop is presented from that convenient starting point.

HOW PLANNING WORKS +

The planner starts with reported stock and demand, then estimates 25% replenishment every 15 minutes as route time passes. Replenishment is an estimate—not a UEX guarantee—and special commodities can be removed with Exclude Commodities.

When a profit goal is entered, plans that reach it are ranked by the shortest total UEX-estimated terminal distance. Location hierarchy comes from the LIVE game data; UEX remains the source for live markets and reported terminal distance. Automated handling time uses CIG’s extracted loading rules. Manual loading, atmospheric flight, docking, and player delays are not included. Stock, demand, distance, and replenishment can change before you arrive.